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imdrecordings

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Everything posted by imdrecordings

  1. Yes indeedy! What Kraznet said. Should work perfectly.
  2. Wow! You're right. Not even Glue Objects or Freeze Objects keeps the fades. I see your point now. Thanks.
  3. I also noticed that you have these really weird,long file names. There is a way in Samplitude to have the Track name be the recorded object's name. In fact,IMO it should be set as a default, but for what ever reason isn't. Simply right click on the Channel Name in the mixer window or Object Editing window. This should bring up you track options window. Next in the "Record" field, click the "All Tracks" button and choose (track name) By doing this your are setting all tracks in your VIP to save the recorded object as the name of the track. For example, the Guitar track would read "Guitar" and add a number to that if you are performing multiple takes.
  4. Oya... The Build Loop Object function also works for MIDI files too! Also.. from reading through your posts, it sounds as if you are having issues with Samplitude saving your "Destructive Effect" to the original file. This might explain why you're original file is growing in sizes. If I'm misunderstanding, then think the opposite. Meaning, you have Samplitude setup to save to a new file every time you calculate a destructive effect or freeze. I have it setup to just keep saving the calculations to a single effect file that will change in size depending upon how much processing i've applied over the time of the session. See my other photo for where this can be adjusted. Thanks
  5. Have you tried "duplicate objects"? MGB Hi MGB, If by duplicate objects you mean essentially just copying the object and dragging in to the new position, yes. but this defeats the convenience, speed, and efficiency of using loop based objects. Regards, DB Hi DB. This may help you a little. Try right clicking on the object and choosing "Build Loop Object"? If you've got your tempo change markers in place and have objects snapping to the grid, you should be set. Auto crossfade needs to be enabled as well. Makes things work like ACID or ACID files. Just grab the edge of the object and pull. Also check out Kraznet's 22min. tutorial for "Working with Objects" BadAss Samplitude Tutorials
  6. Click: My Controls Under "Personal Profile", click Edit Signature. Edit then update. Done.
  7. What version of SAM are you using? What part of the mix are you wanting to compress?
  8. Ask the client if they are capable of exporting the session in another format that's more SAM friendly.If you're getting a lot of different formats, maybe it's time to invest in something like SSL's Solid State Logic Pro-Convert Digital Audio Project Translator Software or get a copy of Cubase4.
  9. I'm pretty sure Reaper will allow OMF, as well as allow you to reexport it in a Samplitude session format. Reaper is free. Give'r a try!
  10. You need to make sure that the object link button is not pushed, for the first question and also click "record each take to new file", to answer your second question.
  11. Hi Matt. See Here: Vista/XP64 bit Codemeter solution.
  12. Thanks but I was asking about adding several MONO tracks. eh!? That's it. You still have to assign each track as mono. You can do them all at the same time through the Manager/Object(tab). Just hold shift and click the MONO box in the Manager. It will make all of the tracks with objects Mono record tracks.
  13. Right click on the object and choose "Build Loop Object". Check out Kraznet's tutorials: Samplitude Tutorials
  14. Two ways... Either Start a new session, selecting 16 mono tracks of audio or if you already have the VIP up and running, click on TRACK up at the title bar and select add track(s) plural. When I get home I'll post some photos for you. For some reasong you can't add multiple tracks when right clicking the mixer.. weird???
  15. You'll have to rescan the correct folder for your VSTs. Check out this photo for directions. Or you can go to the STeinberg VST folder and choose to add the (Powered Plug-ins) folder as an additional folder.
  16. Just rescan the same folders. That should clean things up. dr.Frunk- I think Waves plugs are DirectX with a VST rapper/shell
  17. Could it be filmed and made available for us guys across the pond. For a fee of course.
  18. As a big UAD-1 supporter, I can honestly say that Magix's/SAM's VST suite comes pretty close to what UA delivers. Maybe better at times. The problem with SAM (and this may not be a problem for most, but is a problem for converts) is that there is too much. You get way more bang for your buck with SAM. Considering you'd have to buy WavLab to complete the C4 comparison. That puts you into the SAM Pro range and Cubase still doesn't give you the cool plugs that SAM does. Now, UAD compatibility..... It's not the best, but this is partly UA's fault. If you go to VST setup and switch it to -2 (for fixed asio buffer) then SAM runs pretty smooth. Whether that's in Hybrid or Standard Engine. Hybrid will breed less Native CPU munching than the Standard Engine. I wonder if the new SONAR switch, in the UAD menu, would aid in reducing Native CPU munch in SAM when not using Hybrid Engine. In the long run, you'd be better of going with SAM over C4, IMO. I come from the STEINY school myself and had a very hard time learning SAM. After almost 2 years, it is finally sinking in. Mostly from a lot of de-learning the old STEINY way of working. Yes Steinberg has the most UAD compatible software, is a little cheaper and comes easy to you. However, Samplitude is the next step. Better plugs, clean & transparent Engine, bus freezing and you can edit the frozen track, cd burning, better dithering and sample rate conversion, faster work flow (once you get the hang of it), object based effects! The list just goes on and on. I still wish we had full Quad and OCto CPU support, but I'm sure that's just around the corner. on a side note... Anyone dig into AMMUNITION yet? I can't find any detailed info on the SAM site?
  19. I think maybe he meant that it's the plug in abd not your card.. Mine does that too. It's annoying and loud
  20. Hey Richie... A couple of us posted on your thread over at the UA forum... Are you using UAD plugs as object based effects? I can't. -Scott
  21. I'm having a tuff time deciphering what this is all abaout: From the SAM web site The new "Inactive" state for VST instruments and VST effects Plug-ins can now be completely deactivated so that memory space can be freed up. When reactivating the plug-ins the last state is restored in its entirety. If you set VST plug-ins to "Inactive" by pressing "Shift+Alt+Click" in the plug-in slot of the corresponding track, these plug-ins are completely removed from RAM. This way, no more resources are used in conjunction with the hardware systems like "PowerCore" or "UAD". Would anyone mind going into further detail... what's the use of this? I use 2 Uad-1 cards. thanks.. Scott By the way... CAn I have access to the main forum PLEASE?
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