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UppyDan

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    http://sites.google.com/site/dansmusicres/

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  1. Wow, you guys are great. Good suggestions. Sequoia's crossfade window is much different than mine in Samplitude 11. (See pic.) The CFP file didn't work, probably because Sam11 doesn't have presets. I found similar lines from that file in my SAM.INI, so I cut&paste the ones from georg's file. But nothing changed when I ran Sam11 again. It sure looks like I am out of luck finding built-in support for this type of crossfade. However, I am pretty sure I can write an AutoHotkey script to solve this problem. I will look into that after I finish my current mix. Thanks again everybody. Dan
  2. Thanks guys for taking the time to try to help. Phil's picture is pretty close to what I was trying to do, just with both objects on the same track. To update everyone, rather than my first idea, I think auto-crossfades would be okay IF they could be positioned inside a range's edges, rather than be centered on them. I could then mark a range exactly from the beginning of background noise to the end, and delete the object in middle without having the fades affect any audio before or after the cuts. I attached a picture which will hopefully show what I mean. I also experimented with the fade offset settings in Samplitude, but they only change how the fades behave after they are created. The crossfades always show up in the same position after I cut an object regardless of the offsets. Dan
  3. Thanks guys, I will play those ideas and maybe come up with an AutoHotKey script to do what I want. (Will post it here if I get one working.) Dan
  4. When I cut an object into two pieces, can Samplitude automatically apply the fades so they don't cross at all? In other words, I would like the left object fade-out to end at the cut, and the right object fade-in begin at the cut. This would make things easier when trimming out background noise from a vocal track for example. I want the fade-in at 100% at the cut point so I don't lose any of the vocal. I looked into the Crossfade Editor documentation, and watched several of Kraznet's video's, but haven't been able to figure this out. Dan
  5. Is there anyway to adjust the fade times for selected objects on a track? I edited my toms track to keep only the tom hits and deleted everything else. I turned off the crossfade editor while doing this. I planned on selecting all my objects and then adjusting the fade-in / fade-out times in one move since all edits were the same length. However, only the object I adjust has the new fade times. (I'm using Samplitude 11). Regards, Dan
  6. Not sure this applies to your situation, but I ran into this after editing my WAV files using an external editor and that editor changed the sample rate and/or bit depth. I had to delete all the extra Samplitude (.H2 and .HDP) files, then reload the project to get it to play right again.
  7. I'm using Samplitude 11, and my sample lines look like your original picture. Perhaps it was changed in Pro X to look like your second picture, but there is a bug that causes it to sometimes draw the lines the old way.
  8. I believe the grid lines you refer to are actually sample lines. When you zoom in close enough, they show up regardless of whether your grid lines are turned on or not. (This appears to be by design.) As a workaround, try playing with the colors used for selected track, or the background color for objects. Using a color that is different from the details you want to see will help them stand out when those sample lines show up. (Press Y, select Colors, adjust "Select Object (top)" and "(color gradient: bottom)" in Samplitude 11). FYI - I'm using bright green for the top, and cyan for the bottom.
  9. I found a workaround for WAVESHELL or similar plugin sets. It's a bit of a hassle, but it does work. You might want to try changing a couple lines as described below and verify it is working before you spend a lot of time changing all the WaveShell lines. 1. Close Samplitude, then locate and edit its VstPlugins.ini file. (Mine was in C:\Program Files (x86)\MAGIX\Samplitude11). You should make a copy first, incase something gets messed up. 2. In that file, search for WaveShell. There will be a lot of lines in that section that tell Samplitude about each Waves plugin found in WaveShell. For example, the lines for the C1-Compressor look like this on my test system. "C:\Program Files (x86)\Steinberg\VstPlugins\WaveShell-VST 9.0.dll@434D504D",2097152,"C1 comp Mono","WaveShell-VST 9.0",FFFFFFFF "C:\Program Files (x86)\Steinberg\VstPlugins\WaveShell-VST 9.0.dll@434D5053",2097152,"C1 comp Stereo","WaveShell-VST 9.0",FFFFFFFF Notice each line has "WaveShell-VST 9.0" near the end of it. Samplitude apparently uses that text as the "group name" in its VST submenu. 3. Edit each line, changing the "WaveShell-VST 9.0" to a group name appropriate for each plugin. For example, I changed the C1 Compressor to show up in a "(Dynamics)" submenu like this ... "C:\Program Files (x86)\Steinberg\VstPlugins\WaveShell-VST 9.0.dll@434D504D",2097152,"C1 comp Mono","(Dynamics)",FFFFFFFF "C:\Program Files (x86)\Steinberg\VstPlugins\WaveShell-VST 9.0.dll@434D5053",2097152,"C1 comp Stereo","(Dynamics)",FFFFFFFF 4. Save the file and reload Samplitude. IMPORTANT - If Samplitude ever updates your VstPlugins.ini file afterwards, all your changes will be undone. To be able to recover from this, make copy of VstPlugins.ini after making all your changes. Then you will be able to cut and paste the lines you changed from the copy back into VstPlugins.ini.
  10. >why cant i put all my 3rd party comps in 1 dynamics folder? I don't know about Pro X, but in Samplitude 11 I did this to all my VST plugins. Go to the VstPlugins folder, create subfolders for the different catagories you want, then copy the VST DLL files into the proper folder. Restart Samplitude, and presto. Tip: I put parenthesis around my folder names so they are grouped together in Explorer. For example: (Dynamics), (Reverbs), (Delays), etc. Makes it easier to move the DLL files into them.
  11. I often import a sample of a kick or snare that is too short to fill up two full beats. So I can't easily loop it unless I generate some silence in a WAV file, drag that after my drum sample, and glue to the two together? I also tried time stretching the drum sample using several different stretching modes, but I didn't like the artifacts that happened. Is there a way to do this more easily?
  12. When my project is done and ready for everyone to hear, what's the best way to make a WAV file? I have been using the "Export to WAV" feature, but I see there is also a "Mix to File" button on most Mixer skins as well as "Track Bouncing" dialog box under the main menus. Do they work the same, or is one better than another?
  13. Let me rephrase the question in Pro-X terms. Under the spectroscrope's settings tab, there is a choice for "Ballistics" called "Summ". What does that mean and how can it be used? Thanks.
  14. I recently noticed a setting for the spectroscope that I don't understand and can't find any info in the manual or on the net. Right-click the spectroscope window, and select "Spectral Options | Show Power of Summarize Frequency Bands". The bands react much differently, but I'm not sure how to interpret the data. Any ideas what the "power" setting means and how to use it's info? (Note: I use Samplitude 11.)
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