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Eirik Grønner

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Posts posted by Eirik Grønner


  1. TC Powercore, Dynamic EQ.

    Thanks - unfortunately I dont have, or plan to have, a powercore..

    (do you know of any native dynamic eq's that would behave like this one ?)

    But i think for longer rolls your idea is much better.

    The delay should be triggered with the release of the gate.

    No hit will be filtered this way.

    Yes, I think so too :blink: , just a quick double hit could cause erroneous filtering with dynamic eq too I would think.

    Hey Sascha, is this special enough for you? ;);)

    Seems Sascha is on a holiday or something - havent seen sign of him on these forums for many weeks(months?)

    br

    Eirik


  2. I cannot play it back, I mean, when I start the transportbar, it start a splitsecond and stop.....? what did I did wrong?

    Also, how can we post directly in the Midi related forum? ;):)

    You need to register a "licenced" forum-account to post in the main forums.

    I'm no midi-guy, so I cannot help much with your question, but it sounds almost like you have an accidental small loop-range on (with no loop activated). Otherwise I have no idea unfortunately, sounds very strange :lol:

    You should be perfectly ok with your 32bitXP - its what most people use here.

    - register and try the midi-forum...


  3. i heard an algorithmix eq for the first time and thought other plugins should be close

    somehow.

    a bit OT I know - but the linear phase mode of Electri-Q of AIXcoustic Creations equal or surpass both algorithmix and PLpar when it comes to transparency, plus it has loads of "coloured" options too.. (and its dead cheap - both in money and cpu-drainage ;) compared to those..)

    http://www.aixcoustic.com/index.php/Electri-Q-FULL/13/0/


  4. what v8 version do you have ?

    samplitude v8.0 professional

    I see - guess you're using a crack then... ;)

    But anyway, I fear "the official help-files" from 8.1 and onwards will be more confusing than good.

    (Soooo much new features was introduced with v8.1)

    You're probably better off with the last v7 help-file. Which can probably be found where you found your v8 :)

    Hope you like samp well enough to buy a version at a later point :lol:


  5. There is a plug called Gatelope that seems to be interesting. It also costs about 20 bucks. Unfortunately it is AU only and the guy that coded it seems so far to be having no interest in learning how to code vst plugins. A brief description of the plug is here:
    Chris has even been gracious enough to design plugins on custom spec, provided the idea has been

    interesting enough.

    The Gatelope is essentially the result of such a project.

    I came to Chris some time ago with an idea for a gate that would not only attenuate below-threshold signal,

    but also allow you to shape the frequency response of its decay.

    Typical mix case: The really cool tom fill that ends with a cymbal crash.

    With a regular gate, you have a choice of allowing a wash of indescribably ugly, white-noise bullshit to be

    included as a free giveaway with your nice, well-tuned tom decay......

    .....or, you can set the release time to catch the cymbal leakage, essentially turning a perfectly good tom

    into a sound resembling the four-gallon water cooler in Slipperman's studio lobby being struck hard with a

    whiffle ball bat.

    With the Gatelope, you can set high- and low end decay separately, allowing you to retain as much of the

    low end tom tone as you like.

    Alternatively, you can allow the high end to ring while tightening up the low end decay, which may be very

    useful on for example a snare.

    How does that one sound as an idea? And I very much trust the opinion of the AE that wrote this particular post.

    Methinks having such a thing with a native sidechain possiblility would be huge - not only for toms and such for straightforward usage but imagine using this to expanding drum room mics keyed off snare, kick and toms, controlling the cymbal leakage and then crushing it to death afterwards with an AM-Track...

    Intersting Holm! - yes I would think others have mused on this too - Its such an "obvious" thing when working a lot with

    real drums and gating(copies of) them to get enough punch & snap.

    This description fits my needs well. A bandsplit gate with individual hold&release times would do it.

    But then make it 3 bands! - So we can clean up low rumble as well as hi-(cymbal) bleed.

    IF samps multiband dynamics/gate would have been useful for drums at all, we would kinda have it already... ;)

    Although in its current form (even if "fixed"to work with drums) I guess it will be much too heavy on resources ..

    (I would easily need 5 of them for one drumset alone in a mix...)


  6. i don't know if i understand your description right, but i would try to use a dynamic equalizer for that.

    Thanks, but I doubt that would work very well - since the unwanted bleed after the initial hit/first attack is not very much dynamically different to the tail I want to keep. The trick would be to have a delay until a fixed filter kicks in.

    I have tried with mulitband dynamics, with some results (its already part of my "terror-balance" scheme) but its nowhere near enough alone, and also resource hungry - unlike what I believe such a gate would be. (besides Samp needs a "drumgate" IMO. Currently there's no usable gating for drum/percussive sounds with Samp's own tools)

    edit

    edit: have you ever tried to achieve this with the samplitude multibanddynamics, with two bands, crossover around 3khz and compressing the low band with the needed attack and release?

    If this was a working gate (for drums) it would probably work. (you come close to the mark with your thinking here - see below.)

    I just didnt think of describing my wish as a multband-gate, as it exists in Samp- but is not working currently with drums/percussive sounds cause of clicks and artefacts and lost transients.


  7. drumgate with a user defined delayed filter to loose "ugly" bleed from tails.

    Of course, the delay-time until the lopassfilter kicks in would also have to be user adjustable (maybe both as note-value and milliseconds)

    I usually prefer using all of my "own" recorded drums. Once in a while I add to snares with drumagog, but mostly not.

    While working with "played-sounding" rock/pop productions, I always try to keep the tone and a good degree of "naturalness" to the drumset, but to get enough edge and "snap", I have to use gating a lot.

    The alternative would be, of course, to edit every single hit, wich is just too time-consuming in most situations. I gate one or more copies of the track, always keeping one "natural" for ghost notes & "natural bleed". Sometimes snares end up with 4 tracks (two gated versions plus natural overmic & undermic)

    Only way around the "holes" created by gating, is meticiously tweaking of all the track-copies to find a terror balance, or go in and edit & eq(lopass) the tail/ring/sustain of every hit. (I usually end up doing that with toms)..


  8. I noticed upon stopping there is always immediate silence

    Thats part of the "deal" using economy engine... If you use Hybrid, you'll get tails.

    Personally I dont care much about tails when stopping, but some think they're important.

    I've found that only a few plugs of mine "burst their buffers" upon new playback (amp-sims)

    But the problem may be bigger for others..


  9. Hi. Is it possible to automate plugins? Example: I want to apply a sweeping EQ (with certain parameter values) during a certain time. I was under the impression the 'FX' button in a track (near Volume and Pan automation buttons) would allow me to add automation for plugins, but it gives me routing options and the likes.

    Right click on the volume button in the arranger view. There this track's plug(s) and all its different automatable settings will show...


  10. hi

    could u help me with the lackin of tempo how i can fix it

    i want to manage lack of tempo on Samplitude 9 P

    Its hard to understand exactly what you mean - If you are talking about audio. Samp has now audio-quantization that works really well. But thats v.10, not 9.

    Or are you talking about midi ?


  11. Sorry, I've been confusing you..

    I've been with samp since v7(or v6 really), and never changed my settings here, I simply forgot they've taken away "plain software monitoring" in v10.

    You should be fine with vsti's and 2nd economy if that input-monitoring is ok with you. Else you choose third. (And you get control/fx possibilty/routability with the input signal in Samp's mixer too.)

    There is no sound differences with any of these choices. Its all about FX-use & routing of live inputs and response in controls & mixer. (Same great audio-engine at work in all of them.)

    If you can "afford" to just have the asio-buffer for your PC, you could go Hybrid. If not (like me), choose economy, and everything(but inputs) is run through the vip-buffer first, giving additional headroom for cpu-calculations. it will affect controls & give a slightly slower response. BUT - Monitoring of inputs/vsti's is still just the asio-buffer (like in hybrid), it is just the playback tracks/objects that are vip-buffered.

    IOW I can do a overdub very late in a mix, running maybe with 80% cpu-usage, still with 64samples latency of the monitored signal. Quite amazing really. I love those vip-buffers :)


  12. I don't really record audio all that much and I don't use live effects on it. I mostly have use for audio manipulation in the box, MIDI, VST instruments, mixing, using plugins, and such. I reckon the Economy mode with HW input monitoring fits this. What would you say? And what would you say about buffer sizes?

    (I have more or less followed what I know and what I read separately from the engine descriptions.)

    EDIT: either that engine mode, or Hybrid with HW.

    I've always needed to monitor live input, so I've never used anything but eco-engine software monitoring (no live fx- but monitoring through software) or trackFX monitoring - with track FX in additon.

    I use a lot of high latency plugs, and Hybrid always goes to its knees way faster, so its not for me.

    Sorry I cant be of more help, but to me it sounds like "plain" software monitoring could do the trick for you..

    (can you monitor vsti's properly with hardware monitoring? - I dont even know)

    Regarding buffers, its hard to say without some knowledge about your system (fast&new/older&slow? - what audioCard/driver etc etc ) For some, snappyness of mixer & playback controls are more important than cpu-overhead.

    (then you need lower vip-buffers) For me (coming from the analog world of tape machines - no snappyness there :) ), I care more about cpu-overhead and keep my vip buffers between 2k & 4k)


  13. I wish for a smarter gate, tailored towards drums with a delayed filter (at least lopass - but preferrably bandpass),

    - to have a bright attack with toms & snares AND retain tails, but controlling the HH/cym bleed from the "next hit" in them. :)

    The big challenge with gated drums, is of course that we sacrifice tails/sustain - because of unwanted bleed in them.

    (or should I say - the bleed becomes ugly as the processing on target signal does not fit the bleed)

    And when a compressed & eq'ed signal just stops, it usually creates a hole, or unatural-ness in the set, that is undesireable in 95% of the cases...

    BUT - thing is, when tails are cut above, say 3k, the bleed doesnt matter anymore in most cases. Cymbals dont "jump" or sound harsh cause of toms-eq when the tail are filtered like this. And the tail still sounds natural in context.

    So.. could Sascha/Samdev could make a lookahead drumgate with a user defined delayed filter to keep "ugly" bleed from tails?

    As described further down in this thread - A gate with 3 (or at least 2) bands would handle this issue too!.

    I doubt if fixing the existing multiband dynamics (its useless with drums unfortunately) would be enough because its too

    heavy on resources (need at least 5 instances for a drumset).

    Maybe this is more in the "bread & butter-cathegory", but man, it would be SUCH a timesaver and help in getting drumtakes to sound punchy but "natural"!

    Best

    Eirik


  14. Hi. This is another one of those "trivial things questions". I see it's always the little things that get me. Let me tell you, though, that I just deleted the track in question which worked pretty fine, but something still bugs me.

    I loaded a MIDI file which had about 10 tracks into the arranger view. I then wanted to remove one object, so I selected it. But no matter what, whenever I clicked it, or any other object of another track, all MIDI objects were selected. I thought that even if I'd move earth, mountains, and oceans, the program would force me to select the whole thing.

    I'm no midi-user, but it sounds like they were grouped? - try ungroup, and then remove your object (?)


  15. Hi. One of my last prime motivators to like Samplitude, and to help me in making a decison, is how it performs regarding its use of resources. I've used SONAR before and, while it's nice, it's a bit bloated it seems, and gives me dropouts while it shouldn't, which is the reason I move away from it. On the other hand, using something like REAPER amazed me in this regard, as it was extremely stable and fast, but its lack of notation turns me off.

    Where would Samplitude fit in here on the scale of efficiency and stability (bugs?) according to objective tests?

    (What I experienced so far with the demo is that I did notice performance problems (clicks) when doing simple actions like muting and soloing while playback is active. It occasionally crashed as well. And I have the impression third-party DX and VST effects aren't functioning efficiently.)

    Thanks.

    Samp have many ways of streamlining resource-efficency according to needs and tasks at hand. Nothing I ever tried ever comes close when it comes to numbers of plugins and fx with large track-numbers & mixing. (Samp was kinda slow with getting multi-cpu-support, and I remember a test-project with heavy plugs; getting as many plugs in Samp spending one core, as maxing out two cores with Nuendo!)

    First off, you must choose the right engine (press "Y") - Personally I always prefer economy-engine's track-fx mode. As it uses the vip-buffer, giving great headroom for the cpu. For some, live fx in busses & auxes are important, and they choose Hybrid engine, but then there's only the asio-buffer for the cpu.

    And then again there's having all kinds of variation-possibilities with the different buffer-settings..

    Can be a daunting task, but pays off in the end IMO.

    Regarding DX/VST third party, I never had problems. Some very few plugs report wrong latency, but that can be fixed with a manual force latency value. When that is said, I havent used dx-versions for a couple of years, as they are not automatically latency-compensated.

    Maybe good to mention specifically those you have trouble with - someone might know if there's any known issues, (although I've never heard of any.)


  16. I would really appreciate hearing from users of Lynx PCI cards.

    I'm running three LynxTWO's & Samp without issues and very low latency. (I track with 32 or 64 samples, and overdub & mix with 128 samples (in 48khz)

    Quite a few users have had issues with their AES-cards though, but the TWO's have been unbeatable for me since V6.

    It all depends on how many inputs/outputs you need of course...

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