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Everything posted by siriusbliss

  1. Shift+click and ctrl+click DO work just fine. Check out Kraznet's 'Working with objects' video: http://www.samplitude.com/eng/seq/tutorial_videos.html Remember, you should pick the objects rather than just the tracks. For picking multiple tracks in a range, just double click the range area at the top of the VIP arranger (tracks) window (at least in V10). What are you trying to do by clicking multiple tracks? Greg
  2. Frank, I know about page mode, but would just prefer to be able to have the whole song (or long range), see only the notation (no piano roll), and have the zoom behavior be similar to the VIP, when I can zoom in without the staves scrunching up towards the top of the window. The behavior IS different right now. Is there a way to turn ALL windows off and have ONLY the notation window open? Is there a way to get the controller window to change to show a chosen track/stave? Currently it does not seem to change when I change instruments in the top pull-down, or when choosing a stave/track. Otherwise, overall the MIDI editor in Samp. is WAY ahead of other hosts IMO. Thanks again, Greg
  3. This sort of bugs me as well, and there has been some discussion re: this on the main forum at some point (the default view when it first opens), but for now you can assign hotkeys to zoom in (or use the defaults), or just drag the bottom edge of the notation window down, or click the various buttons in the upper left to turn certain windows on/off. I think once you have things set the way you want, it should always open that way, so give that a try. Greg
  4. You can check out Kraznet's videos here: http://www.samplitude.com/eng/seq/tutorial_videos.html Right-click over the little speaker icon in the mixer or side-panel (to the left of the tracks) - on your MIDI track, and make sure software monitoring is turned on. You should also be able to 'freeze' the MIDI track to effectively turn it into an audio track. Oh, and read the manual and help files Greg
  5. You've discovered the secret - that Samplitude 'sounds better' - in actuality it's engine is more transparent. All the arguments elsewhere about dithering this and summing that have NOTHING to do with what happens INSIDE the application itself. And you'll find very few, if any rudeness in the Samplitude forums Greg
  6. I have no other clues at this point. Maybe send me the VIP and MIDI tracks and I'll try it on my system - (although I'm running 10.02) At least I can try it with my VST instruments (and/or externals), and see how it behaves. If it's different, then perhaps the plugins themselves don't handle freeze (?)...I don't know. Greg
  7. I am using the Matrox P650. I will try to turn down hardware acceleration later, I'm up against a deadline right now. But honestly, why does media player and quicktime and sonar and everything else with video work perfectly fine on this computer, but not samplitude. See my point? Yes, I see what you're saying, and the inverse can be asked - why would all those other apps. on the computer possibly conflict with Samplitude (if that's the case)? Or, better yet, what is distinct about Samplitude's drivers (or whatever) that let it run fine on some systems, etc. and not on others? Also, are the video functions somehow crippled in the demo? Just FYI...(for what it's worth at this point) - In the 10.1 beta - I'm testing multiple HD/DV formats captured through MEP and Virtualdub, on three distinct computers with 3 distinct setups, and trying to determine where the real issues lie (compression formats, drivers, external monitors, etc.). My older desktop (almost entirely dedicated to video editing) has a P650 on it, so I'm checking this as well. I definitely agree that at V10 (demo or not), it SHOULD just work across the board. Greg
  8. Sorry it didn't work out for you. Good luck with whatever you decide to go with. Greg
  9. what he said Forgot about the directshow setup. Did this so many years ago that I totally forgot about it. Greg
  10. second timeline: right-click over the current timeline and 'show 2nd timeline'. Pick your grid. I use SMPTE and beats most of the time. (Lots of hidden setups under right-mouse clicks in Samplitude) The rest of the issues I still think are related to how Samplitude deals with whatever DV format you're using (even though DV is DV). I still believe Samplitude prefers some sort of quasi-compressed format like .avi. Frame-by-frame is working here. Holding down the arrow keys moves through the video without audio (on my system using .avi's). Have you tried rendering an .avi and see what happens? I know you want to work in DV (as do I - especially with HD), but maybe try it anyways to see if there is any difference. Greg
  11. perhaps SE9 only sends out patch change at the beginning of the song? Try moving (or copying) the patch change to another location in the song and see if SE responds to it (just as a test). Greg
  12. OK, so what's the format of the DV? You say it's uncompressed, but I'm thinking that Samplitude needs to see some variation on a compressed format when working internally in the program. My HD DV tapes get captured as mpg's in Movie Edit Pro, or sometimes I'll try capturing in virtualdub as .avi's and Samplitude seems to behave with these files OK (it wasn't always this way). They are ALL compressed in one form or another. Are you synchronized with the DV camera and attempting to work that way over firewire? Again, I'm thinking that Samplitude just isn't setup for frame-by-frame uncompressed function, but I MAY be wrong. I wish one of the developer of video post guys would chime in on this as I'm definitely more of an audio guy anyways. Right clicking over the video only lets you set it up the project to see frames in the time window, so theoretically the arrow keys should step through forward/backward frame by frame rather than 15 frames at a time - which leads me to think that Samplitude doesn't like the uncompressed variety. I'm still testing this myself. Since Samplitude is not a video editor, and Sequoia is out of the question, and if you've tried other approaches such as using .avi inside Samp., and had no success, then it may not be time yet. There ARE requests from myself and other more heavy video post and scoring folks that want tighter integration of video in Samplitude. For now, Magix has opted to have all these features integrated in Sequoia (including now video capture), but alas this area IMO is a little behind. I'm also a long-time request to simply merge MEP with Sampliquoia and get it over with, and go for the full feature approach. All I can say is to try out other approaches, or wait for one of the developers to chime in - which they are generally very good at over here. By the way, what is your hardware configuration? How are you capturing the video? Resolution? Greg
  13. Then Samplitude is indeed behind the curve here. I'll do more tests with my HD stuff captured straight as well as compressed. I'll also do some research on which varieties of formats Samplitude is SUPPOSED to handle. Either that, or Magix needs to add the same video capability that's in Sequoia back into Samplitude. Greg
  14. How was your video captured? By DV format, do you mean .mpg? If so, Samplitude seems to have problems showing mpeg (in my experience) - even though the audio may play just fine. I've been doing some tests myself with HD .avi's, and have had some success. After capturing audio, editing and sweetening the audio, I've also been able to render back out to another .avi. I'm going to be doing some more tests with .mpg's, and .mov's. I've also had success with Magix Movie Edit Pro's .mxv format, which is supposedly best suited for working in Samplitude. Right clicking over the video window should let you set it for frames. Arrow keys should let you go frame by frame. Also, what happens when you click on the shuttle wheel in the transport? In general IMO Samplitude is a little behind in the video department, so I'm doing some video post type tests in the next beta. Let us know if/when you get things working. Greg
  15. Samplitude's legacy has always been high-quality audio editing, mixdown, and it's infamous 'sound engine', so you'll immediately notice a lot of options and other flexibility aspects that do not exist in any other host that I've seen. It can be approached in a linear or non-linear fashion. If you are a big menu user, it's great, but it's even faster being able to customize hotkeys for faster workflow. I've personally had PT, Nuendo, and Sonar people in my studio say things like -'wait, how did you just do that?'. The object oriented paradigm is pretty amazing IMO, as well as the usual automation-driven approach that most people are acquainted with from other hosts. Sometimes people complain that the program is 'too deep', or that the GUI is 'unintuitive', but I have come to prefer the interface and especially the idea that there are about 3 distinct approaches to doing similar functions - such as applying effects, or crossfades, etc. So, yes, definitely get the demo, watch some videos and jump in! Greg
  16. Not sure why you want to 'burn' the effects. When mixing down ('burn'), the program will render the effects as you hear them. Otherwise, you can route your tracks to an aux channel, with all the effects on that aux channel, then record the audio on the aux channel during playback (or freeze after recording). The most 'real time' way is to do a mixdown with effects rendered. Otherwise, just record the effects on a separate track - which is more real time and will capture the randomness of the effects. I've recorded and burned separate aux/effect tracks for friends/collaborators that use other hosts that do not have the same effect plugins/settings that I do. This way they can just drag the effect track into their project. HOWEVER, this is not really the best way to do it IMO since the effects are no longer reacting to the recorded track input. You can always mixdown to external hardware such as a DAT machine (still used nowadays). Otherwise, Sampliquoia is not setup for burning real-time while recording. Greg
  17. Sorry, I should've also asked: are any of the tracks you are freezing grouped? Are any of them sharing an aux track with the VST plugin in the aux (i.e. all mapped to the same aux)? On tracks that you're having problems with freeze - which plugins are being used? Tried changing buffer sizes in ASIO and VIP? Are you moving frozen track objects around to other tracks after freezing? How many tracks in your project? How many MIDI tracks? (not that this impacts anything, but it COULD effect buffer settings). mono or stereo audio tracks? (some reports of UAD having mono/stereo driver issues over the past several months - so if you're using UAD plugins, then there may be something there). Seems to me I remember some reports of sporadic behavior in V9 when freezing either grouped MIDI tracks, or multiple tracks sharing an aux channel. Also, freezing pretty much doesn't depend on your hardware, so then the next thing to look at is your buffer settings. Greg
  18. Excellent Frank, thanks. Forgot about the time stretch/marker approach. However, with all the objects are aligned, but still offset to the right of the actual start of the VIP, will the markers move with the objects if I slide them all to the left? I'm not at my main machine right now, so I think there's a switch for migrating markers. I've used tap tempo in RA with pretty good success, and then have adjusted from there. However, I cannot remember how to move the objects and keep the markers with the objects. I obviously do not use this feature very often, but it's great for lining up MIDI tracks with live drums that fluctuate slightly in tempo, or for odd time-signatures. Thanks again, Greg
  19. Instrument definitions are not necessarily integrated into Samplitude, simply because there are so MANY instruments to write in. The instrument presets, etc. are all viewable and switchable, but would probably have to be named by hand - but I'm not 100% sure. You could probably record from the Korg sequencer, and then play back from Samplitude no problem - but Oasys would obviously have to be on for it's sounds to be heard, yes? If you record MIDI tracks into Samplitude, then those tracks can obviously be mapped to any other VST instruments, or other external hardware instruments as well. MIDI and audio can also be recorded on the same track, and VST MIDI tracks can be frozen - essentially turning them into audio. Have fun, Greg
  20. Hi Frank, thanks for the reply. yes all audio tracks are in sync together. Maybe I can describe the situation better. (I do not need to do any quanitzation or time stretching). Starting with a new project, I have imported audio tracks (.wav) that were recorded outside of samplitude (Alesis HD24). One of these tracks is a click track from a drum machine. My goal is to sync the VIP tempo to my recorded drum machine track (an object). As a result, the VIP tempo will also be in sync with the audio (the audio is in sync with the drum machine). I was successful with Remix Agent to sync the VIP tempo to the drum machine track (using the adapt tempo parameters as mentioned above). I can see, after I click "apply" on remix agent, that the drum machine's object slides a small amount. This automatic sliding is one of the things necessary for the object and VIP tempo to be in sync and aligned. The problem is that only the drum machine object slides. My other audio tracks remain in their original position. Therefor, samplitude's internal click and the drum machine (which sound correct together) are unaligned with my audio (though still in sync, just shifted or offset). I found a fairly painless way to manually shift my audio objects exactly the same amount as the drum machine's object was shifted (using snap to: "object"), but it seems that this should happen automatically. I tried grouping all the objects together before applying remix agent, but this did not work. Thanks again! I personally haven't found a way to get a WHOLE project to slide into position after determining tempo in RA. I THINK this is a feature request (updating RA for multiple tracks/project) - to have the whole project adapt to a 'host' track - such as your drum/click. So far I have had to do the manual alignment to drum tracks that I ran through RA (tracks came from Digital Performer), which is a pain, but somehow I think there might be a simpler way. The AQ is also handy (with some adjustments), and I have a personal request to enroll Magix into further integrating RA and AQ into one monster tool that IMO would vastly supersede anything else out there. Greg
  21. 1) Not sure about 176, but 96 - yes 2) I don't know of any Duende users (or issues). 3) Mackie seems to be working OK for people. There are some users and developers that are really tweaking the controller configurations. 4) yes, it's dongled, (the dongle can be networked amongst multiple computers), and comes with the software (I think - it's been a while) 5) I don't think there is an upgrade path for INDE - but this may depend on the dealer. I recommend checking with Tom Sailor at Orangehillaudio.com for details. Full automation - yes hardware I/O - yes freeze - yes dual-timeline skins AWESOME sound engine (famous) Object editing - yes! Good luck with the demo. Greg
  22. Questions like? fire away... Greg p.s. IMO Samplitude is probably the most 'ripped off' DAW program out there. First to do 24/96, first to do object editing, etc. etc. There are some great advancements in the automation and CPU (multi-core) handling in 10.1 (currently in beta), so depending on how you like to work, I think you'll find Samplitude to have much faster navigation and is WAY faster for editing - especially during mix/master phase. ****
  23. Yeah! Well, have fun... We all know which DAW sounds the best Good luck, Greg
  24. 64-bit will happen. No worries. If you want it NOW, even before most A/D's and drivers handle it, then yes, you can always slave some other applet and still do your final mix in Sampliquoia. ...and there ARE many people on here doing scoring work for example, using huge libraries and/or mondo-VST's. So we DO see the advantage - but for the immediate future it's still a bit of a sideshow marketing ploy IMO. (and are those supposed 64-bit apps. REALLY utiliizing the full 64-bit resources?) Greg
  25. You are kidding? right? If thats all you want outta your DAW, go for it. I haven't heard anything about Phase aligned thru-out the signal path, or how Sam has the best sounding ITB summing out there. Or the fantastic plugs like the Am-munition or Elastic audio pitch automation... If its only about hosting a sampler, this is the wrong place, Samplitude is a fantastic complete package that sounds fantastic. 64bits of integers to maneuver MIDI notes triggering large-library samplers? Yeah, Sequoia may be overkill - that is until you try to do a really good transparent mix. n-track, or even Forte' for that matter should be able to handle sample playback, arbitrary as to whether it's 64-bit or not. Problem is - you still have to mix. Good luck with whichever program you choose - just know that Sequoitude is already way ahead of the curve on this one. Greg
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