Jump to content

siriusbliss

Advanced User
  • Content Count

    5,521
  • Joined

  • Last visited

Posts posted by siriusbliss


  1. Switch off the automatic score zoom in the MIDI Editor Menu > Score. Then the score display size is not altered by the horizontal view section. I think the Demo version has also a problem remembering the last zoom level for the MIDI Editor, but what should work is that you draw a range over 8 bars or so and then open the MIDI Editor for all selected objects. Then the MIDI Editor view will be matched to the marked range in the VIP, in this case 8 bars which is a good estimate to get a proper score view instantly.

    In the MIDI Editor with piano roll and score view both enabled, the score might be scrambled horizontally if your horizontal view section is too large. We still allow such a view because it can offer a good overview (where is which voice active...) , even if you cannot see the score details anymore.

    @Greg: you can also get a score-only view (without piano roll) by activating the score page mode.

    If you work with Finale, too, you can use the MusicXML score export from samplitude.

    If samplitude is slow with larger scores, disable the semi-transparent view option in the system dialog (Y) Design > Color section.

    If this doesn't help, split your MIDI-Objects every 50 bars or so to work with smaller segments in the MIDI editor which is faster -- you can still put all objects in the MIDI Editor if needed (e.g. for score printing or MusicXML export).

    Greetings,

    Frank

    Frank, I know about page mode, but would just prefer to be able to have the whole song (or long range), see only the notation (no piano roll), and have the zoom behavior be similar to the VIP, when I can zoom in without the staves scrunching up towards the top of the window. The behavior IS different right now.

    Is there a way to turn ALL windows off and have ONLY the notation window open?

    Is there a way to get the controller window to change to show a chosen track/stave? Currently it does not seem to change when I change instruments in the top pull-down, or when choosing a stave/track.

    Otherwise, overall the MIDI editor in Samp. is WAY ahead of other hosts IMO.

    Thanks again,

    Greg


  2. Hi. Using the demo, I'm still a bit puzzled about Samplitude's notation view, as this will be a prime motivator to REALLY like the program. Among other things, I'm very much interested in using Samp to score (compose/notate) music with VST instruments, including orchestral stuff. Let me tell you, though, I'm a SONAR user who usually uses Finale's notation for serious scoring and SONAR's for "less intense" (but still serious) notation (and for further audio). The fact that I can see notation, PRV, and MIDI parameter/automation editing in one view is VERY attractive.

    It seems that, if I'm not mistaken, in Samp there is this particular view. But I've run into a problem: whenever I select multiple tracks, i.e. the whole score in the arranger view, and go into the MIDI editor, the score part at the top is very small and therefore unreadable (not to mention the whole program slows down a LOT). It is probably a very trivial thing solve, but the Samplitude GUI is not so friendly to me nor intuitive, and my impatience only gets worse when something doesn't work. Even though I like the program, I think I will soon start to hate it just because of this.

    This sort of bugs me as well, and there has been some discussion re: this on the main forum at some point (the default view when it first opens), but for now you can assign hotkeys to zoom in (or use the defaults), or just drag the bottom edge of the notation window down, or click the various buttons in the upper left to turn certain windows on/off. I think once you have things set the way you want, it should always open that way, so give that a try.

    Greg


  3. Hi. I'm checking the demo, and I need some help. This program is starting to piss me off.

    I have a MIDI file which I want to test/playback using a softsynth that has 8 stereo outputs. I am to send the MIDI into the receiving softsynth which sends audio outputs into the receiving buss, right? This whole GUI and routing business of Samp is driving me nuts up unto the point I don't know even know what I'm doing anymore!

    You can check out Kraznet's videos here:

    http://www.samplitude.com/eng/seq/tutorial_videos.html

    Right-click over the little speaker icon in the mixer or side-panel (to the left of the tracks) - on your MIDI track, and make sure software monitoring is turned on.

    You should also be able to 'freeze' the MIDI track to effectively turn it into an audio track.

    Oh, and read the manual and help files :)

    Greg


  4. Im demoing Samplitude 10 PRO for the second day.

    im running Cubase4 and realized its time to try out other DAWs

    before investing money in plugins.

    i did insert a pulteq eq and afterwards tried the 140 plate on the send.

    it did took my breath away and i was shutting down my pc.

    later this night i was playing my testfiles to a friend of mine who is

    musician.i was switching many times between Cubase and Samplitude.

    he admitted that he did hear a professional reverb out of my pc for the first time,

    while i was using the demo.

    But so am i.

    and thats why id like some moderators or members to chyme in

    and solve my confusion.

    if this should not be theoretically up to to the daws what is it ?

    my soundcard?(RME Multiface2)

    my brain?

    thanks

    You've discovered the secret - that Samplitude 'sounds better' - in actuality it's engine is more transparent.

    All the arguments elsewhere about dithering this and summing that have NOTHING to do with what happens INSIDE the application itself.

    And you'll find very few, if any rudeness in the Samplitude forums :blink:

    Greg


  5. I see my post is getting a lot of views but no more responses. Someone out there must have an idea to fix this problem. HALP!

    I have no other clues at this point. Maybe send me the VIP and MIDI tracks and I'll try it on my system - (although I'm running 10.02)

    At least I can try it with my VST instruments (and/or externals), and see how it behaves. If it's different, then perhaps the plugins themselves don't handle freeze (?)...I don't know.

    Greg


  6. Have you tried reducing the hardware acceleration? Which graphics adapter are you actually using?

    I am using the Matrox P650. I will try to turn down hardware acceleration later, I'm up against a deadline right now.

    But honestly, why does media player and quicktime and sonar and everything else with video work perfectly fine on this computer, but not samplitude. See my point?

    Yes, I see what you're saying, and the inverse can be asked - why would all those other apps. on the computer possibly conflict with Samplitude (if that's the case)? Or, better yet, what is distinct about Samplitude's drivers (or whatever) that let it run fine on some systems, etc. and not on others?

    Also, are the video functions somehow crippled in the demo?

    Just FYI...(for what it's worth at this point) - In the 10.1 beta - I'm testing multiple HD/DV formats captured through MEP and Virtualdub, on three distinct computers with 3 distinct setups, and trying to determine where the real issues lie (compression formats, drivers, external monitors, etc.).

    My older desktop (almost entirely dedicated to video editing) has a P650 on it, so I'm checking this as well.

    I definitely agree that at V10 (demo or not), it SHOULD just work across the board.

    Greg


  7. I already have the latest video drivers and directX, etc.. I did not see a DirectShow checkbox. There is an overlay checkbox and I tried it both ways, with bad results both times. Sad to hear that this is the end of the quest. Good luck everyone.

    Sorry it didn't work out for you.

    Good luck with whatever you decide to go with.

    Greg


  8. Your video display problems are related to directshow and are more a problem of your graphics adapter. Try updating all graphics drivers and directx.

    Next there is a checkbox in the Samp Medialink dialog wether you want to use directshow or not, experiment with that.

    Then try reducing the hardware acceleration in your graphic adapters preferences dialog.

    Yes, AVI container with DV as the codec works totally fine.

    what he said :)

    Forgot about the directshow setup. Did this so many years ago that I totally forgot about it.

    Greg


  9. Thanks for the explanation about the timeline grid. That sorta works. More on that in a minute. Another question, is it possible in Samp to have two timelines showing at once? I would like both SMPTE and MBT showing at same time.

    The arrow keys now do advance one frame at a time. However, the very first frame does not advance the video. So, for example, if I rewind to the beginning. The Samp time display shows exactly the same value I see burned into my video window(I have the smpte times burned into the video visual). When I hit the right arrow key, samplitude advances to the next frame, but the video itself does not advance by one frame. When I hit the right arrow again, they both advance and continue to do so normally, except that the video is remaining one frame off from what the samplitude clock says.

    if I hit PLAY, then the video itself does not play, but I can see the time counter incrementing, and I can hear the audio track. But the video does not move. When I hit stop the video jumps to the location on the timeline where I stopped and lines up perfectly, but from there the same situation I outlined in the previuos paragraph is true...the first right arrow moves the Samplitude time forward by one frame, but does not advance the actual video. But the subsequent arrow keys move both samplitude clock and video together...however at that point the video is always one frame out of sync with the NOW time in samplitude.

    So two problems so far, playing does not play the video, and the arrow key advance is somehow not keeping the video in sync.

    In addition to that, the video screen often goes blank or shows jumpled graphics. Sometimes by resizing the video window it corrects itself, sometimes that doesn't work either.

    incidentally, in case this is part of the issue, I have the SMPTE offset set to 02:22:38:01 since that is the starting frame burned into the video window which I want samplitude to also be showing the same time in the Samplitude clock. that seems to work except for the first arrow advance not advancing the video. The help file seems to indicate that this smpte offset is more related to syncing with external smpte signals...which is not exactly what I'm doing here, but it seems to work for establishing a particular HH:MM:SS:FF as the starting frame of the project at bar 1.

    second timeline: right-click over the current timeline and 'show 2nd timeline'. Pick your grid. I use SMPTE and beats most of the time. (Lots of hidden setups under right-mouse clicks in Samplitude)

    The rest of the issues I still think are related to how Samplitude deals with whatever DV format you're using (even though DV is DV). I still believe Samplitude prefers some sort of quasi-compressed format like .avi.

    Frame-by-frame is working here. Holding down the arrow keys moves through the video without audio (on my system using .avi's).

    Have you tried rendering an .avi and see what happens? I know you want to work in DV (as do I - especially with HD), but maybe try it anyways to see if there is any difference.

    Greg


  10. hi,

    I'm using Samplitude SE9 and when i add some CC0/32 in order to change a patch from a nonGM rhythm soundbank, it only plays the song from the beggining. I mean, if i start the song from anywhere else, let's say the middle of a song, it plays the file but there's no drum sound. I have to restart the song from the begining. It only happens with channel 10.

    I'm using a Roland XV2020 connected via usb.

    Any clues why this happens?

    Thanks

    Anibal

    perhaps SE9 only sends out patch change at the beginning of the song?

    Try moving (or copying) the patch change to another location in the song and see if SE responds to it (just as a test).

    Greg


  11. I tried right clicking on the video window and I could not find any way to set the arrow keys to frame by frame.

    The scrub wheel does work, but its difficult to control precisely for frame by frame accuracy. Anyway, I get the feeling that the arrow keys are effecting the main track view directly, which in-directly positions the video window as a remote slave kind of thing. Still, I don't know how to configure samplitude to move frame by frame with the arrow keys or with any other keys. Do you know?

    The fact that the video window will occasionally black out, that the video is not playing when I hit play on the transport, that when I close the video window it goes to some hidden place and won't come back again until some random time later, etc.. these are all flukey reasons that I have to take a pass on Samplitude for video scoring for now. but if these things are fixed in the future, post to this thread, because I want to like Samplitude...but video scoring is a major thing for me and Sequoia is not an option.

    OK, so what's the format of the DV? You say it's uncompressed, but I'm thinking that Samplitude needs to see some variation on a compressed format when working internally in the program. My HD DV tapes get captured as mpg's in Movie Edit Pro, or sometimes I'll try capturing in virtualdub as .avi's and Samplitude seems to behave with these files OK (it wasn't always this way). They are ALL compressed in one form or another.

    Are you synchronized with the DV camera and attempting to work that way over firewire?

    Again, I'm thinking that Samplitude just isn't setup for frame-by-frame uncompressed function, but I MAY be wrong. I wish one of the developer of video post guys would chime in on this as I'm definitely more of an audio guy anyways.

    Right clicking over the video only lets you set it up the project to see frames in the time window, so theoretically the arrow keys should step through forward/backward frame by frame rather than 15 frames at a time - which leads me to think that Samplitude doesn't like the uncompressed variety. I'm still testing this myself.

    Since Samplitude is not a video editor, and Sequoia is out of the question, and if you've tried other approaches such as using .avi inside Samp., and had no success, then it may not be time yet.

    There ARE requests from myself and other more heavy video post and scoring folks that want tighter integration of video in Samplitude. For now, Magix has opted to have all these features integrated in Sequoia (including now video capture), but alas this area IMO is a little behind. I'm also a long-time request to simply merge MEP with Sampliquoia and get it over with, and go for the full feature approach.

    All I can say is to try out other approaches, or wait for one of the developers to chime in - which they are generally very good at over here.

    By the way, what is your hardware configuration? How are you capturing the video? Resolution?

    Greg


  12. no.

    mini-dv, which is not MPEG and is about as uncompressed as you can get. Samplitude should not be having any problem with it. Sonar and quicktime both handle it fine.

    Then Samplitude is indeed behind the curve here. I'll do more tests with my HD stuff captured straight as well as compressed.

    I'll also do some research on which varieties of formats Samplitude is SUPPOSED to handle.

    Either that, or Magix needs to add the same video capability that's in Sequoia back into Samplitude.

    Greg


  13. I have been trying to use Samp10 demo to see how it would be for scoring to video and so far, not impressed. I can't get anything to work right. I found the medialink page under project options and chose my NTSC DV format video. It loads, imports the audio. I hit play, the video does not play along. I use the arrow keys to advance the video forward and back 15 frames at a time. Is there a way to advance only one frame at a time? Anyway, when I do that, the VIP now timeline seems to move forward and back. So it appears to be linked up. However, hitting play on the transport does not cause the video to play

    There is no video timeline on the VIP. In the medialink page I see two greyed out checkboxes for show current video frames and show video track. Is that the only way to see a video timeline? How do I get a video timeline. How can I move one frame at a time? How can I get the video to play along with samplitude?

    Furthermore, after futzing around a few minutes, the video window changes to contain an odd assortment of desktop graphics(ie, not my video content), and I can't seem to get the video back. I try closing the window, but looking under the window menu after that shows it still checked. I uncheck it and check it again, it does not come back. Later on I'm futzing around and it magically appears again.

    Either there is some magic setting to make this work or I have to say, it does not work very well. Anyone can help me?

    How was your video captured?

    By DV format, do you mean .mpg? If so, Samplitude seems to have problems showing mpeg (in my experience) - even though the audio may play just fine.

    I've been doing some tests myself with HD .avi's, and have had some success. After capturing audio, editing and sweetening the audio, I've also been able to render back out to another .avi. I'm going to be doing some more tests with .mpg's, and .mov's.

    I've also had success with Magix Movie Edit Pro's .mxv format, which is supposedly best suited for working in Samplitude.

    Right clicking over the video window should let you set it for frames. Arrow keys should let you go frame by frame.

    Also, what happens when you click on the shuttle wheel in the transport?

    In general IMO Samplitude is a little behind in the video department, so I'm doing some video post type tests in the next beta.

    Let us know if/when you get things working.

    Greg


  14. Samplitude's legacy has always been high-quality audio editing, mixdown, and it's infamous 'sound engine', so you'll immediately notice a lot of options and other flexibility aspects that do not exist in any other host that I've seen.

    It can be approached in a linear or non-linear fashion. If you are a big menu user, it's great, but it's even faster being able to customize hotkeys for faster workflow.

    I've personally had PT, Nuendo, and Sonar people in my studio say things like -'wait, how did you just do that?'.

    The object oriented paradigm is pretty amazing IMO, as well as the usual automation-driven approach that most people are acquainted with from other hosts.

    Sometimes people complain that the program is 'too deep', or that the GUI is 'unintuitive', but I have come to prefer the interface and especially the idea that there are about 3 distinct approaches to doing similar functions - such as applying effects, or crossfades, etc.

    So, yes, definitely get the demo, watch some videos and jump in!

    Greg


  15. How can I do to burn samplitude effects or VST effects realtime when recording. Sometimes it would be great with some eq's, compression or other things straight to harddisk without later care about this.

    Not sure why you want to 'burn' the effects. When mixing down ('burn'), the program will render the effects as you hear them. Otherwise, you can route your tracks to an aux channel, with all the effects on that aux channel, then record the audio on the aux channel during playback (or freeze after recording).

    The most 'real time' way is to do a mixdown with effects rendered. Otherwise, just record the effects on a separate track - which is more real time and will capture the randomness of the effects.

    I've recorded and burned separate aux/effect tracks for friends/collaborators that use other hosts that do not have the same effect plugins/settings that I do. This way they can just drag the effect track into their project. HOWEVER, this is not really the best way to do it IMO since the effects are no longer reacting to the recorded track input.

    You can always mixdown to external hardware such as a DAT machine (still used nowadays).

    Otherwise, Sampliquoia is not setup for burning real-time while recording.

    Greg


  16. My system consists of: Windows XP Pro SP1, Optimized for audio, Samp 9.1.2, Amd Athlon XP 2800+, 2.09 GHz, 1.5 GB Ram, 2 UAD-1 Cards, 1 TC Electronic Card, Motu Symphonic Instrument, Sytrus VSTI, Motu 828MKll firewire interface, ASIO buffers set at 1536 16 bit, Hybrid Engine, 16348 VIP buffer, Manual Monitoring. Samp on Drive C, Motu Symponic Instrument sounds on Maxtor 200GB USB drive G, Vip on WD USB 300GB drive H.

    Sorry, I should've also asked:

    are any of the tracks you are freezing grouped?

    Are any of them sharing an aux track with the VST plugin in the aux (i.e. all mapped to the same aux)?

    On tracks that you're having problems with freeze - which plugins are being used?

    Tried changing buffer sizes in ASIO and VIP?

    Are you moving frozen track objects around to other tracks after freezing?

    How many tracks in your project? How many MIDI tracks? (not that this impacts anything, but it COULD effect buffer settings).

    mono or stereo audio tracks? (some reports of UAD having mono/stereo driver issues over the past several months - so if you're using UAD plugins, then there may be something there).

    Seems to me I remember some reports of sporadic behavior in V9 when freezing either grouped MIDI tracks, or multiple tracks sharing an aux channel.

    Also, freezing pretty much doesn't depend on your hardware, so then the next thing to look at is your buffer settings.

    Greg


  17. So you want to fit the VIP tempo grid to existing audio.

    See here:

    http://support.magix.net/boards/samplitude...ost&p=63672

    I copy the post here:

    First: to lock a track against beat grid changes, set the track locked with the lock symbol. (This default behaviour can be changed in the tempo marker dialog.)

    I suggest that you deceide either to work only with bpm markers or beat position markers.

    Since the bpm value itself isn't important in your case, try the beat position markers.

    1. Turn on the snap, because this is easier for beat position markers on full bar positions, which we do next:

    2. Switch to time stretch mouse mode. Now you can set a beat position marker by ALT+click in the timeline.

    Keep the mouse button and ALT key pressed and

    3. move the beat position to the next real full beat in your music. Watch how the grid moves while you drag the mouse.

    Keeping ALT pressed lets you move any tempo markers without affecting the objects, so no track lock is necessary here.

    4. Find another full beat position at the end of the musical part. Adapt the grid with another beat position marker at this place. Now the grid basically matches the score - but if the tempo isn't t fixed inside the score part, you need to set further beat position markers, of course.

    To summarize the workflow:

    Look out for the starting and ending full beat position in your music and adapt the next current full beat of the grid with the mouse.

    You cannot start from bar 1 for each different musical score part in the VIP, but despite this bar number offset the grid can be adapted to the music.

    Note: in order to make a certain beat position move to a certain time position, Samplitude alters the tempo of the previous tempo marker. You don't specify a bpm for position markers, but Samplitude does it implicitly.

    Note2: of course you can mix bpm and position type tempo markers, but this typically results in automatically turned on tempo interpolation between some markes, which might be not so concise unless you don't want to set ritardandi or smoother transitions of the tempo map etc. explicitly.

    Hope this helps.

    Greetings,

    Frank

    Excellent Frank, thanks. Forgot about the time stretch/marker approach.

    However, with all the objects are aligned, but still offset to the right of the actual start of the VIP, will the markers move with the objects if I slide them all to the left?

    I'm not at my main machine right now, so I think there's a switch for migrating markers.

    I've used tap tempo in RA with pretty good success, and then have adjusted from there. However, I cannot remember how to move the objects and keep the markers with the objects.

    I obviously do not use this feature very often, but it's great for lining up MIDI tracks with live drums that fluctuate slightly in tempo, or for odd time-signatures.

    Thanks again,

    Greg


  18. probably going to buy Samplitude 10, and, I would like to know, how to implement instruments deffinitions, like either Sonar or Cakewalk into Samplitude?

    Or, do we have another way to, for example recording in Midi format from Oasys Korg, from it's internal sequencer, to Samplitude midi sequencer, and be able to play the native timbres of Oasys, but, when Oasys would NOT be ON....? I mean, when Samplitude would play back to internal eithers Windows player, using an REM FF800 for audio gear....

    thanks you

    Instrument definitions are not necessarily integrated into Samplitude, simply because there are so MANY instruments to write in. The instrument presets, etc. are all viewable and switchable, but would probably have to be named by hand - but I'm not 100% sure.

    You could probably record from the Korg sequencer, and then play back from Samplitude no problem - but Oasys would obviously have to be on for it's sounds to be heard, yes?

    If you record MIDI tracks into Samplitude, then those tracks can obviously be mapped to any other VST instruments, or other external hardware instruments as well. MIDI and audio can also be recorded on the same track, and VST MIDI tracks can be frozen - essentially turning them into audio.

    Have fun,

    Greg


  19. But if I understand correctly, all audio tracks are in sync to each other, you only want them to match with the VIP tempo map?

    Is your click track in sync with the other audio tracks?

    Hi Frank, thanks for the reply.

    yes all audio tracks are in sync together. Maybe I can describe the situation better. (I do not need to do any quanitzation or time stretching).

    Starting with a new project, I have imported audio tracks (.wav) that were recorded outside of samplitude (Alesis HD24). One of these tracks is a click track from a drum machine.

    My goal is to sync the VIP tempo to my recorded drum machine track (an object). As a result, the VIP tempo will also be in sync with the audio (the audio is in sync with the drum machine).

    I was successful with Remix Agent to sync the VIP tempo to the drum machine track (using the adapt tempo parameters as mentioned above). I can see, after I click "apply" on remix agent, that the drum machine's object slides a small amount. This automatic sliding is one of the things necessary for the object and VIP tempo to be in sync and aligned.

    The problem is that only the drum machine object slides. My other audio tracks remain in their original position. Therefor, samplitude's internal click and the drum machine (which sound correct together) are unaligned with my audio (though still in sync, just shifted or offset).

    I found a fairly painless way to manually shift my audio objects exactly the same amount as the drum machine's object was shifted (using snap to: "object"), but it seems that this should happen automatically.

    I tried grouping all the objects together before applying remix agent, but this did not work.

    Thanks again!

    I personally haven't found a way to get a WHOLE project to slide into position after determining tempo in RA. I THINK this is a feature request (updating RA for multiple tracks/project) - to have the whole project adapt to a 'host' track - such as your drum/click.

    So far I have had to do the manual alignment to drum tracks that I ran through RA (tracks came from Digital Performer), which is a pain, but somehow I think there might be a simpler way.

    The AQ is also handy (with some adjustments), and I have a personal request to enroll Magix into further integrating RA and AQ into one monster tool that IMO would vastly supersede anything else out there.

    Greg


  20. :) OK so im trying out the demo for Sam 10 Pro at the moment but i have a few questions that hopefully the more experienced users could help answer for me

    ;) I am also aware that some of the answers may be pretty obvious to alot of you so please bear with me

    1: Is 176/192KHZ supported in Sam 10?

    2: A Duende Rack unit is high on my shopping list- is anyone using one of these with Sam 10 without issue? A PCI-E version was announced at Frankfurt 08 so i may opt for that but thats another topic ;)

    3: A Mackie Control is also high on my list as they are sellin cheap at the moment on account of the newer version- any issues using this with Sam 10?

    4. Is Sam 10 copy protection dongle based and if so does the dongle ship with the software package?

    5. Is there an option to upgrade Yellow Tools Independance LE to the full version with a discount thrown in for good measure :)

    I'll leave it at that for now folks, any questions, comments (even negative :P ) and general advice is well appreciated :)

    BTW: I am changing from Cakewalk Sonar

    1) Not sure about 176, but 96 - yes

    2) I don't know of any Duende users (or issues).

    3) Mackie seems to be working OK for people. There are some users and developers that are really tweaking the controller configurations.

    4) yes, it's dongled, (the dongle can be networked amongst multiple computers), and comes with the software (I think - it's been a while)

    5) I don't think there is an upgrade path for INDE - but this may depend on the dealer. I recommend checking with Tom Sailor at Orangehillaudio.com for details.

    Full automation - yes

    hardware I/O - yes

    freeze - yes

    dual-timeline

    skins

    AWESOME sound engine (famous)

    Object editing - yes!

    Good luck with the demo.

    Greg


  21. Shame i cant post in the Samplitude forum as i have a few questions :)

    Questions like?

    fire away...

    Greg

    p.s. IMO Samplitude is probably the most 'ripped off' DAW program out there. First to do 24/96, first to do object editing, etc. etc.

    There are some great advancements in the automation and CPU (multi-core) handling in 10.1 (currently in beta), so depending on how you like to work, I think you'll find Samplitude to have much faster navigation and is WAY faster for editing - especially during mix/master phase.

    ****


  22. hey greg.

    cool, cool. yea i agree. for now, just a buzzword. 12 months from now, itll be a big deal. "will happen" is all i needed to hear. :blink: as far as utilizing the full 64-bit resources, well, i know that herb over at the vsl forum has demonstrated his 64-bit rig running some 27 or 28 gb of ram on a full vsl template, using the new vienna ensemble and sonar 7 x64. i believe he was running one of the intel server mobos with 32 gigs of memory onboard. i forget the sound card and converters he was using on the slave, but they were picked from a handful currently compatible with 64-bit software. yea, not too many yet!

    his setup was totally stable and usable. its awesome! but rather specialized (ie not everybody can do it, but if you use vsl as your primary lib, you could do it today using readily available hardware and software).

    as of this afternoon, my master pc has arrived at the new studio space!!!!!!! slaves are still in transit. in a week or two ill start demoing every daw known to man (mainly want to do some sound quality comparisons, as that is my number one priority - the most accurate and neutral digital audio engine available... followed very closely by certain workflow nitpicks of mine).

    jj roberts

    Yeah! Well, have fun...

    We all know which DAW sounds the best :lol:

    Good luck,

    Greg


  23. 64-bit will happen. No worries.

    If you want it NOW, even before most A/D's and drivers handle it, then yes, you can always slave some other applet and still do your final mix in Sampliquoia.

    ...and there ARE many people on here doing scoring work for example, using huge libraries and/or mondo-VST's. So we DO see the advantage - but for the immediate future it's still a bit of a sideshow marketing ploy IMO.

    (and are those supposed 64-bit apps. REALLY utiliizing the full 64-bit resources?)

    Greg


  24. truth be told, though, if it comes to it, and everything gets up to 64-bit and seq aint... ill just go with the super cheap n-track. 64 bucks!!!

    You are kidding? right?

    If thats all you want outta your DAW, go for it. I haven't heard anything about Phase aligned thru-out the signal path, or how Sam has the best sounding ITB summing out there. Or the fantastic plugs like the Am-munition or Elastic audio pitch automation... If its only about hosting a sampler, this is the wrong place, Samplitude is a fantastic complete package that sounds fantastic.

    64bits of integers to maneuver MIDI notes triggering large-library samplers? Yeah, Sequoia may be overkill - that is until you try to do a really good transparent mix.

    n-track, or even Forte' for that matter should be able to handle sample playback, arbitrary as to whether it's 64-bit or not. Problem is - you still have to mix.

    Good luck with whichever program you choose - just know that Sequoitude is already way ahead of the curve on this one.

    Greg


  25. anyway, is 64-bit in the works? any sort of a time frame? 6 months? a year? i just want to know its gonna happenr, right? the site states seq is always evolving to adapt to new pc technologies. multi-cpu support is pretty cool, i think only sonar's doin that right now (that i saw!!!!!! could be wrong), but 64-bit is huge. its what i want most. itll definitely propel the hardware well beyond the capabilities of software for a time, which will be nice.

    ok. im done. bye.

    jj roberts

    I really don't think that we will see Sequoiatude as a pure and real 64bit app any time soon. If this is really what you think you need now, I guess you better look somewhere else.

    til we need 128-bit that is!!!!
    Hard to imagine that, because the adress room of 64bit is already in the quintillions of bytes.

    Regards,

    Sebastian

    Isn't Sampliquoia already effectively running at 80-bit anyways?

    I somehow remember discussions re: this ages ago, and it again cropped up in a recent session with Tom S. online.

    IMO 64-bit is a marketing ruse until ALL the hardware aspects catch up - and basically redundant since I think most of the extra overhead is for handling higher RAM-intensive plugins anyways, and is IMO relatively moot when it comes to audio.

    Cubendo is using this as a selling point - when IMO it's compensation for poorly designed software :(

    Plus, people listen to crappy mp3's, so what's the point? :P

    Greg

×
×
  • Create New...